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- XXXXSSSSccccrrrreeeeeeeennnnSSSSaaaavvvveeeerrrr((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((11113333----aaaauuuugggg----99992222)))) XXXXSSSSccccrrrreeeeeeeennnnSSSSaaaavvvveeeerrrr((((1111))))
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- NNNNAAAAMMMMEEEE
- hopalong - draw real plane fractals
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- SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
- hhhhooooppppaaaalllloooonnnngggg [-display _h_o_s_t:_d_i_s_p_l_a_y._s_c_r_e_e_n] [-foreground _c_o_l_o_r]
- [-background _c_o_l_o_r] [-window] [-root] [-mono] [-install]
- [-visual _v_i_s_u_a_l] [-count _i_n_t_e_g_e_r] [-ncolors _i_n_t_e_g_e_r]
- [-timeout _s_e_c_o_n_d_s] [-delay _m_i_c_r_o_s_e_c_o_n_d_s]
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- The _h_o_p_a_l_o_n_g program generates real plane fractals as
- described in the September 1986 issue of Scientific
- American.
-
- OOOOPPPPTTTTIIIIOOOONNNNSSSS
- _h_o_p_a_l_o_n_g accepts the following options:
-
- ----wwwwiiiinnnnddddoooowwww Draw on a newly-created window. This is the
- default.
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- ----rrrrooooooootttt Draw on the root window.
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- ----mmmmoooonnnnoooo If on a color display, pretend we're on a monochrome
- display.
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- ----iiiinnnnssssttttaaaallllllll
- Install a private colormap for the window.
-
- ----vvvviiiissssuuuuaaaallll _v_i_s_u_a_l
- Specify which visual to use. Legal values are the
- name of a visual class, or the id number (decimal or
- hex) of a specific visual.
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- ----ccccoooouuuunnnntttt _i_n_t_e_g_e_r
- How many pixels should be drawn before a color
- change. Default 1000.
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- ----nnnnccccoooolllloooorrrrssss _i_n_t_e_g_e_r
- How many colors should be used (if possible).
- Default 100. The colors used cycle through the hue,
- making N stops around the color wheel.
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- ----ttttiiiimmmmeeeeoooouuuutttt _s_e_c_o_n_d_s
- How many seconds we should generate for before
- clearing the screen and starting over. Default 20.
-
- ----ddddeeeellllaaaayyyy _m_i_c_r_o_s_e_c_o_n_d_s
- How long we should wait between drawing each pixel.
- Default 0.
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- EEEENNNNVVVVIIIIRRRROOOONNNNMMMMEEEENNNNTTTT
- DDDDIIIISSSSPPPPLLLLAAAAYYYY to get the default host and display number.
-
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-
- Page 1 (printed 6/30/95)
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- XXXXSSSSccccrrrreeeeeeeennnnSSSSaaaavvvveeeerrrr((((1111)))) XXXX VVVVeeeerrrrssssiiiioooonnnn 11111111 ((((11113333----aaaauuuugggg----99992222)))) XXXXSSSSccccrrrreeeeeeeennnnSSSSaaaavvvveeeerrrr((((1111))))
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- XXXXEEEENNNNVVVVIIIIRRRROOOONNNNMMMMEEEENNNNTTTT
- to get the name of a resource file that overrides
- the global resources stored in the RESOURCE_MANAGER
- property.
-
- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- XXXX(1), xxxxssssccccrrrreeeeeeeennnnssssaaaavvvveeeerrrr(1), xxxxlllloooocccckkkk(1)
-
- CCCCOOOOPPPPYYYYRRRRIIIIGGGGHHHHTTTT
- Copyright c 1988-91 by Patrick J. Naughton
-
- Permission to use, copy, modify, and distribute this
- software and its documentation for any purpose and without
- fee is hereby granted, provided that the above copyright
- notice appear in all copies and that both that copyright
- notice and this permission notice appear in supporting
- documentation.
-
- AAAAUUUUTTTTHHHHOOOORRRR
- Patrick J. Naughton <naughton@eng.sun.com>, 23-mar-88.
-
- Ability to run standalone or with _x_s_c_r_e_e_n_s_a_v_e_r added by
- Jamie Zawinski <jwz@mcom.com>, 13-aug-92.
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- Page 2 (printed 6/30/95)
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